7 very important details of the Final Fantasy VII trailer

Final Fantasy VII Remake is not just one of the most anticipated games of the moment (since it was announced at the E3 2015 at the Sony conference), but also the # 39; history. It’s something fans ask tirelessly, and it seems like it’s getting closer (The latest rumors suggest that the game will be split into two episodes and that the first of them could reach the end of this year). For now, Square-Enix has not talked about it, but he left us a trailer coinciding with the state of the situation, full of questions and answers. Here you can see it:

The trailer of FFVII Remake summons us in the month of June, so we discover more information during the E3 2019. The release date will be revealed, probably during the conference Square or during the concert of Final Fantasy, which will take place in Los Angeles. on the same dates. As this long-awaited moment arrives, we looked at 7 details of the trailer that may have gone unnoticed and are very important.

Clouds cloud

Cloud is the protagonist of the game, whose image has evolved over the years. We saw Cloud in combat games (the case of Ergheiz for PSX or Smash Bros Ultimate for Nintendo Switch) and in the saga of the saga, as Dissidia Final Fantasy. We also saw it with an adult and detailed look in the animated movie Advent Children, but how does the cloud appear in FFVII Remake? Well, the Former soldier is shown in the first sequences of Midgar and retains its most obvious features: blond hair on the tip, light eyes, dark uniform with loose pants and armor on the shoulder …

The same goes for his characteristic Buster sword. However, the character has evolved in relation to the appearance that he had in the first trailer of 2015. On the one hand, the hair is redrawn in a more realistic way (less similar to a manga design , and has been clarified). The expression of Strife is softened, with eyes a little larger than in the first drawing and a more natural expression. Even the color of the character is warmer in the latest version of the game, against the bluish tone that prevailed in the trailer. You can see the difference between these two images.

The material

In 2017, Yoshinori Kitase (director of the original and one of the Square-Enix producers) mentioned that the material system, which was a fundamental element in the progression of the characters, would come back in the next remake. We have already seen that the subject system would be visually integrated with the gameplay. If you look at Cloud’s sword, the Sword Buster feature, you can see the materials inserted into the two perforations of the leaf. Obviously, the trailer is not interested in how we combine the material, nor how it will affect our capabilities, but at least it’s an element visible.

Classic enemies

In the new trailer of Final Fantasy VII, presented on the occasion of the state of play of Sony, we were able to recognize some of the most emblematic enemies of the FFVII (with a new more threatening aspect). Among these enemies are the M.P. soldiers who appeared in Mako’s first reactor, nothing else to start the game. We also saw the first boss of the game, the Scorpion Guardian, and APS (which is one of the monsters whose evolution between the original game and the remake is more obvious).

Interactive scenarios

The combat effects have benefited from the technical jump offered by the remake of Final Fantasy 7. And do not refer only to the moments of exploration, but also to the combat sequences. These clashes, which took elements of Final Fantasy XV, shine by the amount of detail. For example, we saw that Barret’s shots (with their characteristic gatling pistols instead of the hand) move some obstacles, such as traffic cones. You can also check in the latest trailer of FFVII Remake that the effect of cloud and Aeris attacks produces sparks or a blue glow, as in the game PSX.


On the one hand, it makes sense that the Cloud antagonist appears in the trailers, since he has become one of the favorite characters of fans. It seems that Square-Enix directly attacked the most nostalgic players including his figure with Aeris in this teaser. However, we must keep in mind that almost all the images in the video correspond to the first measures of the game, in the Midgar reactor, and that in reality, in the PSX game, Cloud and Sefirot, the faces were seen only at an advanced stage. development

There are three explanations for Sefirot’s presence in these images. The simplest is that they were simply allowed to put a more advanced piece of the game, by the relevance of the character. Secondly, it may not be a real-time sequence, but the remake will appear as a hallucinatory or fleeting video sequence. But there is also a third option, much more controversial, and that is the fact that plot changes are allowed in development, and so Cloud and Sefirot if the faces are visible.

And that means … (already, exactly what you think).

Biggs, Wedge and Jessie

In addition to being two characters drawn from the Star Wars saga (Biggs Darklighter and Wedge West Indies are two of the best pilots of the Rebel Alliance, who accompany Luke Skywalker in the assault of the Death Star. ). Biggs and Wedge are two secondary characters. recurring in different slices of Final Fantasy. In FFVII, we also found Jessie, who was comical relief and could even afford to flirt with Cloud Strife in some sequences. For more tranquility (and joy) of the fans, these three secondary characters appear briefly in the last video.

Break limit

Although the Final Fantasy VII Remake combat system still contains some questions (probably based on what we saw in Final Fantasy XV and in Kingdom Hearts III), fans of the original have surely nodded. This is the presence of Limit Breaks, very similar to the PlayStation game of 1997. These special attacks can be executed once our limit is met (with the attacks of enemies) and give us a particular advantage.

In the trailer, we saw how Barret used his Bigshot break limit (with an animation very similar to the one we saw 12 years ago) and how Cloud Strife used the Braver and Cross Slash attacks. The limits appear in the quick access menu, by pressing L1, next to potions and other combat moves. It’s a menu similar to the one we saw in the last Kingdom Hearts. With the L2 and R2 buttons, you can change the character we control at any time (in the trailer, Cloud and Barret appear, but Aeris appears in the background of some fights and we also saw the name of Tifa)

The strange Batmobile for Batman Forever designed by H.R. Giger

The 90s were very moving for Batman on the big screen. Tim Burton opened the box in 1989 with Batman and later with his Batman Vuelve sequel in 1992, where he set the bar high with performances by Michael Keaton and villains like Jack Nicholson’s Joker. Then Joel Schumacher took over and the situation changed dramatically between Batman Forever, Batman and Robin. But today, we will not talk about what happened with these films, except what we might have seen.

At the beginning of Batman Forever production, while Val Kilmer was trying to make his costume look like a tambourine in those crazy planes that will forever pursue us, WarnerHe contracted the artist H.R. Giger for the design of DC film production. Giger was known (deceased in 2014) among other works for making Alien’s drawings: The Eighth Passenger, Alien III and Prometheus. Your Batmobile design let Warner’s executives go astray They were used to something else, so they eventually rejected it. However, these are the drawings that Giger has prepared.

Batman Forever production writer Barbara Ling said that H. Giger’s Batmovil designs were awesome and extremely crazy, and that They were very reminiscent of the drawings that the artist had made for Alien filmsUnfortunately, it did not work and everything was suspended for the benefit of other designs.

Would you have liked to see a Batmovil with such an xenomorphic roll style? Imagine a chase in the streets of Gotham aboard Batmobile, more than one bad guy from DC would want him for him.

Hodor was about to return to Game of Thrones

One of the most significant, sad and moving moments of Game Of Thrones, without a doubt, it was the death of Hodor in the fifth episode of the sixth season of the series, when the character holds a door to prevent hundreds of deaths from reaching and killing Bran and Meera.

It was a blow for fans of the series who were emotionally investing in the character and at that moment we did not just understand how loyal he was. Bran Starkwe also understood the origin of his name.

If that were not enough, the producers and writers of Game Of Thrones they planned that Hodor come back to the popular series … as part of the army of the dead white walkers commanded by the king of the night.

The art of Game of Thrones, a retrospective series in four books that presents details never seen before, plans to publish its first issue May 28. Vanity Fair He had exclusive access to three images showing plans that did not materialize for his return.

Between the images you can see plans for the first of the seventh season, Dragon stoneor Bran has a vision of King of the night and his army marching towards the wall. Among the undead or the specters is Karsi, the character appeared in season 5 and died in the episode Hardhome. He also appeared Hodor (Kristian Nairn) In fact, producers have avoided the heroes of the series fighting with any of their loved ones turned into zombies.

Unless a totally unexpected surprise for the last episode of the series, the army of the dead will no longer appear, Arya finally he managed to finish with the King of the night during the Battle of Winterfell.

In addition to the book of storyboards made by William Simpson, other copies of the book series, includes the costumes of Michele Claptonand the cinematography of the series, Helen Sloan.